One Day till Jam
Research! Research! Research!
There has been a lot of research done on my end, looking into the random level generation aspect. The tutorials I found hit different aspects of what I think the design of the game should be. Thank goodness the daughter left it up to me for the design. Have no fear, I most likely will rope her in at the start of it to make sure the game keeps a fun aspect to it.
Software to be used
Whelp this one should be the most effort put into one of the games to make it on the itch page. Software included this time around:
- Procreate
- Photoshop
- Unity
- FL Studio 20
Meet the team
Chris aka That Guy
Father of four crazy daughters and one son. Full Sail graduated with a BA in Game Design, currently working at Soaring Panther Studios and trying to eventually launch SquidRow Games as an up and coming indie company: all at the same time. Has not really released any games other than “Fact or Fiction”.
Ashleigh aka Ash
Full time student at a local high school, dabbler of art and music, has the aspiration of becoming a chef and the oldest of That Guys daughters.
What does the team hope to achieve
A father-daughter game that we can look back on and be proud of.
Mental Break
Status | In development |
Author | SquidRowGames |
More posts
- On the Eighth Day, The enemy spawnedMar 05, 2022
- Day 7Mar 03, 2022
- Reveal of idea, sort ofMar 02, 2022
- DAYAY Five!!Mar 02, 2022
- Four Days Down... And Picking Up SteamMar 01, 2022
- Day....ThreeFeb 27, 2022
- Day Two is in the History BooksFeb 27, 2022
- End of Day OneFeb 25, 2022
- Jam OpensFeb 24, 2022
Leave a comment
Log in with itch.io to leave a comment.