Dev Log Post Collection 2-6



Devlog 02

         We have spent the last three days rethinking and unscrambling our brains on how to approach this game. One thing in the last playthrough was clear; players didn't expect the dice roll to be physical.

Pre Alpha Version 0.2 was released and we were able to implement the idea to Unity.

          We are choosing to make the dice roll physical as a long-term goal to get the player connected to the game as we aim to release on Mobile. As the game currently stands we have taken the story away and made it into a dice-rolling battle arena. This is to test and see if the game's rules come across as clear and direct. We also are waiting to hear what you, the player, think. 

          What systems could we add that wouldn't add scope? Would a story be enjoyable more than the battle arena? Do you want more battle arenas and no story?

Devlog 03

          We accomplished a lot like the Level stat screen and a How to play section. The artwork was a simplistic cover image that took us two hours to make.  At this point we are thinking of another way to tackle this game,  we are not sure what or how. We have changed how much HP and even lowered the XP needed to gain levels. The thoughts are that there needs to be more depth to the dice rolling. We will be taking the day to look into it and process it from different angles.

  Playtesters are still needed to make sure the path that is taken is the correct one in order to achieve something fun.

Devlog 04

In the last couple of days, we have been hit over the head with inspiration and direction.

            As this is the first major project for the studio, we have decided to try something new. Meaning we will take a tv approach for the game. Having seasons and episodes. Each season will improve the game and each episode will have a purpose. The story as of now will be linear. Not much more can be given away as far as the plans at this moment. 

Make sure to follow this page for the game and updates.

Devlog 05

We have been working tirelessly to improve the game. Something unique is hard to accomplish by today's standards because everything has been tried. So instead of making something spectacular with the limited skill set, we intend on releasing the game in what we call seasons.

Each season will represent a small overhaul of development things. We have scratched the previous idea, which was the battle arena prototype. Instead, the focus has been on a story with small combat to make it feel like a game. There have been episodes written. The TV approach makes it easier for the writer and allows us to think a little outside the box.

We hope to release a batch of episodes vs one a week. As that may take away from the overall project. We want to take a player on a journey through a world being built as the game is being built.

Devlog 06

We have decided to cut the season in half from the original plan. Instead of going for ten episodes, we have decided to do five. This will allow us to implement a season two with new features. It feels like a long time coming to us, although it's been only weeks since setting off on this adventure.

Version 0.4: The prototype minus the Battle Arena style is fully Functional. We are hoping to Release Version 0.5 as the fully functional Beta build. This will allow you the consumer to help shape the full release. So get your Playtester handbook and prepare yourself for the Beta build.

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